I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:<BR><BR>If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...
I'm re-teaching myself OpenGL (I took the basics in school).<P>Anyhow, given a triangle with 3 points (vertexes), (x1, y1, z1) (x2, y2, z2) (x3, y3, z3), how would you calculate the vertex ...
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